Device

AMD says its working on FSR's frame pacing issues, but there's still conspicuously no mention of Multi Frame Generation

๐Ÿ“ฐ PC Gamerโœ๏ธ Jess Kinghorn๐Ÿ“… 1 jam lalu๐Ÿ‘ 2 views

๐ŸŒ Konten masih dalam Bahasa Inggris. Terjemahan sedang diproses.

AMD says its working on FSR's frame pacing issues, but there's still conspicuously no mention of Multi Frame Generation

Whether you dismiss it as 'fake frames' or embrace the tech as a real game changer, frame generation has fast become a headlining act of this GPU generation. We've since discovered that not all frame gen (FG) tech is created equal, but AMD has promised to address a key criticism of its own FSR FG.

Earlier this week, AMD's Jack Huynh announced that FSR 4.1 would be shipping early to RX 6000 graphics cards, though that wasn't all. Huynh also announced that improvements to FSR's frame pacing were on the way, too.

Personally, I'm more familiar with Nvidia's approach to FGโ€”especially after unlocking Multi Frame Gen on my RTX 4070 Super earlier this year. AMD's FSR has often been criticised for how it struggles with frame pacing in comparison. Ie, you may have lots of frames , but not every one of them is displayed for a consistent amount of time, making for gameplay that's a different flavour of choppy.

The issue can affect frames both traditionally rendered and generated, and it's been a stumbling block since at least FSR 3. For example, CD Projekt noted gamers may experience micro stutter back when Cyberpunk 2077 got official support for the tech in 2024. As recently as August this year, Hardware Unboxed's testing demonstrated that pacing is still an issue in games that support both FSR 3.1 and FSR 4 (via Videocardz).

It's good to hear that AMD is focusing on this issue, but without a solid timeline or a list of hardware set to enjoy these frame pacing improvements, this week's announcement amounts to little more than, 'We know, and we're working on it!'

Also conspicuously absent was any mention of Multi Frame Generation on AMD GPUs. Currently, AMD's Frame Generation generates one intermediary frame, though third-party developers have managed to crank that far higher. We already know MFG is on the way for AMD hardware, the question is more 'how soon?'

Here's hoping AMD's officially supported frame pacing improvements for FSR arrive before an enterprising third-party can show them how it's done.

Sumber: PC Gamer

Kenapa Memilih Kami?

โšก

Proses Instan

24/7 otomatis

๐Ÿ’ฐ

Harga Termurah

Harga bersaing

๐Ÿ”’

100% Aman

Refund jika gagal

๐Ÿ“ƒ

Terlengkap

Beragam produk

๐ŸŽ

Cashback

Setiap pembelian

๐Ÿ’ณ

Multi Payment

Banyak metode

๐Ÿ’ฌ

CS 24/7

Bantuan kapan saja

๐Ÿ“ฌ Newsletter

Dapatkan info promo, produk baru, dan berita terkini langsung ke email kamu.

Kami tidak akan mengirim spam. Kamu bisa berhenti berlangganan kapan saja.

FAQ - Pertanyaan Umum

Temukan jawaban untuk pertanyaan seputar layanan kami

MakerGames adalah platform terpercaya untuk pembelian voucher game, top-up game, pulsa, paket data, token PLN, dan berbagai produk digital (PPOB) lainnya dengan harga termurah dan proses instan.
Pilih produk yang diinginkan, masukkan data yang diperlukan (seperti User ID atau nomor HP), pilih nominal, lakukan pembayaran melalui metode yang tersedia, dan produk akan dikirim secara otomatis dalam hitungan detik.
Kami mendukung berbagai metode pembayaran termasuk transfer bank, QRIS (GoPay, OVO, DANA, ShopeePay, Bank dan lain-lainnya), virtual account, dan saldo deposit.