Crackdown jauh lebih dari sekadar game pack-in di beta Halo 3
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This is an IGN opinion piece from Ryan McCaffrey, who worked at Official Xbox Magazine from 2002-2012 during the original Xbox and Xbox 360 era before joining IGN, where he remains âthe Xbox guy.â In the run-up to Xboxâs 25th anniversary, heâll be sharing his memories from the platformâs first quarter-century.
Crackdown 2 just didnât hit. It was a pretty same-y sequel that didnât bring a lot of appealing new stuff to the table, aside from four-player co-op. And Crackdown 3? Well, the development of that one might be more interesting than the final game itself turned out to be. Remember when the Xboxâs Azure servers in the cloud were going to power a fully destructible world? The power of countless Xbox Ones, all working together â gamingâs first data center (Iâm only half-joking)! The promise of what Crackdown 3 said it was going to do versus what it finally delivered in the end was, wellâŚletâs just say there was a Grand Canyon-sized gap that not even a fully powered-up Crackdown Agent could leap across.
But the original Crackdown? That one, funny enough, was almost the opposite. No one necessarily expected much from it at all (though in hindsight, we probably should have, given who was overseeing it â more on that in a moment). It was discounted as The Thing You Had to Buy to Get the Halo 3 Multiplayer Beta. Itâs true; the PS2 had Zone of the Enders as its Metal Gear Solid 2 delivery system, and the Xbox 360 used a new IP of its own to bring Crackdown to the masses in an age just before digital delivery really took over for these kinds of things.
It turned out to be a really terrific comic-book power fantasy brought to life. Or, put another way, a game very worthy of any Xbox 360 ownerâs attention, regardless of the fact that it was a surrogate for the publicâs first taste of Halo 3. Set in Pacific City, three gangs had taken over different areas of town, and it was up to you as a fledgling Agent to stop them. Youâd get better at running, shooting, and driving by doing those activities. Kill an enemy with a gun and a pile of gun skill orbs would explode out of him. Same with agility (jumping), strength (melee attacks), explosives (using grenades or rocket launchers), and driving. Eventually you could almost literally leap tall buildings in a single bound. In fact, Iâd go so far as to say that Crackdown has one of the most satisfying power progressions in a game that Iâve ever played (Iâd also put the underappreciated original-Xbox cult classic Breakdown in this group too). In the beginning of the game you can run a bit, shoot a bit, punch a bit, drive a bit, and jump a bit. By the end, if youâd put all the work in at the gym known as the entirety of Pacific City, you were a fully fledged superhero.
Extra cool at the time was that Crackdown didnât put any guardrails on where you could and couldnât go. The leaders of the cityâs gangs were waiting for you in their strongholds. Sure, they were heavily guarded by minions and underlings, but if you could figure out a way through and kill the gang leader in the first hour or two of the game, then more power to you!
Crackdown also has, to this day, some of my all-time favorite Xbox Achievements. The most memorable of these were tied together: there was the âHigh Flyerâ Achievement for climbing your way to the very top of Agency Tower, the tallest building in the city. And then, if you successfully jumped off and splashed down in the adjacent bay without faceplanting into the pavement immediately surrounding the Tower, youâd get the âBase Jumperâ Achievement.
As I mentioned before, Crackdown being a sneaky-great open-world superhero power fantasy shouldnât have been a surprise, as it was directed by David Jones, aka the Original Creator of Grand Theft Auto. While Jones hadnât worked on Rockstarâs megafranchise in quite some time, he nevertheless helped get it off the ground, and thus clearly knew a thing or two about building a great sandbox.
Itâs a bummer that Microsoft could never quite recapture the magic of the original Crackdown, and in all likelihood the series is probably done for good, what with Asha Sharmaâs franchise-first focus for the company moving forward, but Crackdown was a highlight in an Xbox 360 era full of highlights, and it deserves to be remembered for being more than just a necessary purchase to get your hands on the Halo 3 multiplayer beta.
Sumber: IGN Game Articles
