Ulasan Akses Awal Dead as Disco
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The best rhythm games are Combo Mad. They let you express yourself, alter your play, match the beat to your tools and show off. Theyâre not all this way, of course. But the good ones â the ones that get that music isnât just playing the right notes in the right order â have more in common with Devil May Cry and your favorite fighting game than you might think. Dead as Disco, a literal beat âem up from developer Brain Jar Games, is as comfortable in that space as a well-worn leather jacket. Even at its Early Access launch, itâs got the sick licks, fancy footwork, and consummate style to be a real contender. There are a couple parts of this album that I donât love, but itâs about as close to being all killer no filler as an in-progress release can get.
Charlie Disco was dead to begin with. You must remember that, otherwise nothing that follows will seem wondrous or maintain any sense of mystery. But it turns out you canât keep a good man down, as Charlie has risen from the grave to put the band back together: one soul for one night and one last show as Dead as Disco. According to Vice, the floating German skull-as-disco-ball whoâs there to enforce your contract âto ze letter,â Charlie got snuffed on the world tour, after which the rest of his band sold their souls to Harmony and became mega Idols. Your job is to convince them that they were better as a quintet and figure out who killed Disco.
Dead as Disco isnât heavy on plot, but whatâs here kept me interested and the performances are good. Charlie doesnât really remember what happened (or who offed him), and all he has to go on is Viceâs word and the state of the world as it is now, ten years after he bought the farm. When you confront Prophet about selling out to Harmony, he tells Charlie that he sold out long before the rest of them did. Disco doesnât believe it, of course, but then what does he have to go on? Viceâs word? Would you trust a bedazzled floating skull? You wonât see the end of Discoâs story here; this Early Access, after all. But thereâs enough intrigue that I wanted to learn more about the characters and see what would happen next.
The real power behind Dead as Discoâs chords is the moment-to-moment joy of beating up enemies to the, um⌠beat. If youâve ever played Hi-Fi Rush, youâre gonna be right at home here. Combat marches to the tempo of the tune youâre jamming to, so if youâve got rhythm, timing your attacks, dodges, and counters will feel like headbanginâ to a joint you know by heart. Now, every attack always lands on the beat, so combat feels good even if Charlieâs doing his best Steven Adler impression. You donât gotta be right on time to succeed, but if you can sync your moves up with the song, youâll hit harder, dodge better, and build more Fever Meter you can cash in for special moves like Fever Rush, which allows you to play Charlieâs drumsticks on his foeâs heads.
When youâre movinâ and groovinâ, Dead as Discoâs fights are remarkable. Hit a combo, pause long enough to pull off a counter, spend one of your takedown tokens to yank a guy out of the fight before he gets to swing, exit the animation early with a well-timed dodge, and then hit the guy whoâs recovering from his swing with a finisher. Regular enemies arenât super challenging, but some are so fast you can only counter them. Others require you to break a shield or keep an eye out for leaping attacks and lasers. Fortunately, Disco can cancel just about any action into any other, so youâve always got an answer, and playing around these requirements is fun. Combat is quite simple, but it feels so, so good, and when youâve mastered the beat of a song and know how to handle the variety of enemies youâre facing, itâs pretty amazing. And damn if it doesnât look stylish as hell no matter what you do.
Thatâs good, because as strong as Dead as Discoâs combat is, thereâs not a ton of stuff outside of it. Youâve essentially got three ways to jam in the Early Access build: Challenges, which will both teach you how to play and then task you to do so under modified conditions or while accomplishing specific tasks; Free Play, where you can take on any of the 30 currently available tracks â some licensed, some original â at your leisure, and even upload your own; and the main story levels, where you face off against your former bandmates.
These are Dead as Discoâs most impressive moments. Theyâre multi-stage fights against each Idol, complete with some absolutely bonkers stage transitions, unique mechanics, and plenty of minions to break up the action. Each one feels pretty unique, and the songs youâll battle to the beat of are absolute bangers. I mean, come on. Punk-rock-skull-in-a-vat Hemlock fighting you to a sick version of Maniac? Yeah, buddy. Of course Aurora, the human AI-designed-just-for-you-turned-near-deity fights you to a pop song. What else would it be?
By far my favorite of these fights is the one against Prophet: a slickly produced hip-hop track guides you from the streets where everything started to a sold-out arena. And when you transition from the small frys to the head honcho via one of those rad-as-hell animated sequences? Cinema, baby. Sure as hell better than some sanitized musical biopic, you know?
If I have one issue with these fights, itâs that they can be a bit unforgiving until you have some upgrades under your belt, which can be painful when theyâre several minutes long. By the end, youâve seen everything a boss has to offer and are just going through the motions of the fight in a way that dulls the best parts of Dead as Discoâs focus on player expression. Itâs not enough to ruin any of them â I think theyâre all good â but I was always ready for them to end before they actually did.
Speaking of upgrades, every song you play will reward you with fans that you can use to upgrade Discoâs Beat Kune Do. Knock off a boss, and youâll unlock a special move to spend Fever on, as well as a new, smaller upgrade tree. Dead as Discoâs skill trees arenât huge, but theyâre meaningful. Every time you unlock a health upgrade, or even something as simple as the ability to follow up a drumstick after you throw it, youâll feel it, which is exactly how it should be.
The Challenges and Free Play are more limited because they lack the sheer star power and production of the boss fights, but the former is an excellent way to learn Charlieâs moves while challenging yourself and the latter is a chill way to explore the setlist or chase high scores. I particularly love the ability to upload your own tracks and play around with them. Iâve never been much of a âmake your own funâ guy, but itâs hard not to admire the moxie and tools on display. Was it ambitious of me to make my first uploaded track Meat Loafâs âBat Out of Hell?â Absolutely. Itâs mad long. But I loved that I could. And if all your musicâs on Spotify or youâre just not into that, thereâs plenty of rockinâ tunes preloaded for you to jam to. Putting Novulâs âBig and Richâ in here is a hell of a choice, is what Iâm saying. Save a horse, ride a cowboy.
Between gigs, youâll head to a dive bar called The Encore where you can spend fans (which is kinda weird when you think about it) to fix up the joint, buy memorabilia, find collectibles, and use all of that stuff to learn more about what happened to Charlie â and whatâs gone down in the 10 years heâs been away. Beat an Idol and theyâll be in The Encore for a chat, too. Itâs a fun way to learn about the members of Dead as Disco, and youâll usually have to find items in the bar (or their levels) for them to keep the conversations going. Guitarist Deckard âThe Machineâ Voltair took his nickname a little too seriously, and now that heâs replaced just about every part of himself in the pursuit of mechanical perfection. Before, he just needed a cane. If you want to keep him talking, youâll need to get him some juice. Itâs good encouragement to play more challenges and tackle their fights again after youâve cleared them once, because otherwise youâre just playing for the love of the game. Dead as Disco has more than enough to do, but like any great musician will tell you, the motivation for playing ultimately has to come from within.
Sumber: IGN PC Review
