God of War Laufey Direncanakan Sejak 2018, Ungkap Bintang Deborah Ann Woll


God of War Laufey, featuring Kratosā wife Faye as its protagonist, may have come as a surprise to some, but not to its star, Deborah Ann Woll, who first heard about the project almost a decade ago.
āOh my God, I canāt tell you. I still pinch myself. Iāve known about this for nearly ten years, and I havenāt been able to talk about it,ā revealed Woll in an interview with CGM.
The Daredevil actor went on to say that the director of God of Warās 2018 reboot, Cory Barlog, not only told her about this plan way back around the time of that gameās release, but also knew that it would feature one of her sidekicks featured in the reveal trailer: Jack Quaidās talking Cube.
āHe pitched it to me in 2018, and they had known about it before then,ā Woll said. āItās wild. Like when Cory brought me in to talk about doing Ragnarƶk and show me the 2018 game, he already had a poster for the Laufey game with me and a cube. A cube thatās been there since the beginning. Itās deeply a part of the lore.ā
The upcoming entry into the Santa Monica Studio series certainly provoked a reaction online, not least thanks to the appearance of this gelatinous cube companion. But its director, Ariel Lawrence, has tried to ease concerns, as she said that she āunderstandsā skepticism following the reveal, but hopes fans will give it a chance.
Of course, some were also disappointed to see Kratos be replaced as the lead character for this God of War chapter, but a new perspective is something Woll is seemingly eager to bring to the mythology. āWe need as much diversity as possible within these stories so that we can tell even more stories,ā Woll said to CGM. āThis is all just about enjoying each otherās perspectives and widening our experiences. If I get to, in some small part, do that for women within gaming, Iām very excited about that.ā
āItās this expansion of mythology, this expansion of story,ā she adds. āThis is, we now know weāre allowed to say, going to run concurrently to 2018. And so all of the mysteries and the little hints and clues, the questions, the lingering, you know, ideas that you have from that Norse saga, weāre going to answer a lot of that, or weāre going to expand upon it. So this is going to feel like you are getting more story. This is going to continue to deepen what weāve already learned.ā
Woll appears to be only expressing excitement for the project, and appears to have loved every step of the process of becoming Laufey. āIām willing to say my favourite job Iāve ever had,ā she continued. āWhen I first saw that trailer, my jaw hit the ground. āItās the first time Iāve been able to experience my work as a viewer without judgment, without self-consciousness, because I knew how much work went into it after me, and that I can just appreciate that, like the technology, but also the animators; they caught every little muscle movement that my face can make.ā
āKratos is so stoic. I was like, maybe the technology canāt capture little movement, you know, because he doesnāt make a lot of facial movement,ā Woll says. āBut itās also just because thatās the character. So it wasnāt sort of utilizing that. So when I watched this one back, I was like, āOh my God, every single little muscle movement, my eyes, little tiny things that they captured and put in that make a fuller, richer person,ā and I couldnāt, I really was blown away.ā
We still donāt know when weāll be playing God of War Laufey, but fear not, Kratos fans, there will be more games featuring everyoneās favourite angry Greek god, with Barlog saying that there are āmany more stories to tell.ā For more on Laufey, you can read about why I think this latest God of War is taking the sort of risks Iād like to see more PlayStation series gamble on.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Sumber: IGN Game Articles
