'Saya berada di dunia yang sama sekali baru ini': Inilah yang dikatakan Eric Barone tentang Stardew Valley yang mengubah hidup 10 tahun yang lalu bulan ini
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From the archives: This interview was originally published 10 years ago this month in PC Gamer #293 (UK, July 2016), and conducted not long after the release of Stardew Valley. You can see how developer Eric Barone was just realizing how life-changing Stardew would prove to be, and many of the game's now-beloved features, like multiplayer, were still to come in the future.
Also check out out 2025 interview with Barone on YouTube in which he looks back at Stardew's release, discusses why he just can't stop working on the game, and what he hopes to accomplish with Haunted Chocolatier.
"You know,â Eric Barone says, âas a kid I never really thought about how games were made. They were just these things that existed, almost like magic.â
He first turned his hand to programming four years ago, as a way of improving his CV. Juggling game design, bills and a job at a local theatre, he put his coding skills to the test by singlehandedly creating Stardew Valleyâthe farming simulator RPG that was released in February this year. Itâs since sold several hundred thousand copies. âNow I feel like a wizard because I understand the magic.â
Raised on the console classics of yesteryear, Barone spent much of his youth obsessed with his familyâs Super Nintendo, spending hours in front of Mario Kart, Chrono Trigger and Secret of Mana. Back then, he admits, the thought of making a game didnât cross his mind all too often, although he recalls occasionally tinkering with Basic on his parentsâ PC. One game captured his heart, and would go on to heavily inspire his debut venture some way down the line.
âI guess there was a period where I stopped following current games and just kept playing old ones,â says Barone. âAnd I spent countless hours playing Harvest Moon. I loved it.â

In 2011, Barone graduated from the University of Washington-Tacoma with a computer science degree, but struggled to find work shortly after. In a bid to make himself more employable, he decided to pursue computer programming as an entertaining way of learning something new, and began creating what was essentially a Harvest Moon clone.
At first, he worked from his bedroom at his parentsâ house, but before long he moved into an apartment with his girlfriend. âShe was supporting us,â he admits.
âAlthough I did work part time as an usher at the theatre. My girlfriend was working as a lab technician at the local university and we were living off of that. I think she probably had some doubts, but she wanted to support me and knew this was what I wanted to do, that this was my dream.â

Farm labour
In addition to his theatre shifts, Barone spent anything between 60 and 80 hours per week developing what was first known as Sprout Valley. He was learning on the job, constantly iterating, poring over the minutiae of his code and adding new things.

This interview was originally published in PC Gamer #293 (UK, July 2016).
You can still subscribe to PC Gamer to get new issues of the magazine (in print!) every month.
Within a year, he had a working gameâone that was basically finishedâyet would go back and axe whole sections, features and storylines as his expectations changed and the scope of the project increasingly widened.
âWhen you get to that point, where you need to redo it all, it just feels depressingâwhen you know youâre in for another year or more of work, at least,â says Barone.
âThat happened to me several times.â Worse still, Stardew Valley, as it was eventually renamed, was nearly cancelled. Barone had neglected to backup any of his work, so when his computer crashed about a year or so into development he was convinced it was over. He frantically gathered new hardware, besides the existing hard drive, and, luckily, was able to salvage everything from there.
Harvest time
âIn retrospect, it feels like crazy that it all worked out,â he says. âThe whole development was so sloppy. It was the most indie development you could imagine: no professional style at all, figuring it all out as I go, and just the scrappiest code you could imagine. Iâm almost embarrassed to have other people look at my code!â
Yet Stardew Valleyâs overnight success paints a different picture. Although born from fond childhood memories, it is a deep and engaging game that seems to have struck a chord with PC playersâparticularly those who missed the console-exclusive Harvest Moon almost two decades ago. Barone concedes that part of the reason he started down this path was precisely to this endâthat the absence of such a game on PC implied there were people, like him, who wanted one.

It appears he was right. Even though Barone expected his first foray into development to be a hit among Harvest Moon fans, he is still genuinely surprised by its burgeoning global success, not to mention the extremely positive feedback heâs had from players.
âMy wildest dreams have come true and I'm in this whole new world"
This is of course his reward for teaching himself how to code, for working alone, and for staying positive for moments of uncertainty that spanned four whole years. I ask Barone what kept him going throughout that time.
âI just really wanted to be a game developer,â he says simply. âIâd told everyone I was making a game, all my friends and family, so there was a lot of self-imposed pressure to prove myself.â All the students whoâd graduated when he had were working by this time.
âIf Iâd failed and had to get an entry level job to gain experience, well, it wouldnât have been an ideal way to start my career. Iâd put all my eggs in one basket.â
With the help of Starbound publisher Chucklefish, Baroneâs future plans include multiplayer support, console ports, and many more as yet unannounced ideas that he seems desperate to introduce. He also plans to tour this yearâs gaming exposâsomething heâs never managed in the past.
âMy wildest dreams have come true and Iâm in this whole new world,â says Barone. âMy life has completely changed in one month.â

Stardew Valley mods: Custom farming
Stardew Valley cheats: Farm faster
Stardew Valley multiplayer: Co-op farming
Games like Stardew Valley: More life sims
Best indie games: Independent excellence
Sumber: PC Gamer
