I've tested every graphics setting in Call of Duty: Modern Warfare 4—tweak these four options for the best performance
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I'm not usually one for all these fancy graphics; give me more frames, at all costs. But when I booted up Call of Duty: Modern Warfare 4, I have to admit, I was a little reluctant to sacrifice too much in the visual department. Because the game is, indeed, gorgeous despite being a little glitchy with texture pop-ins and flickering in DMZ mode. A more tailored approach was needed. So, I set about testing every single graphics setting in the game, one by one, to see which ones have the biggest impact, and I found there are four main settings to tweak.
First things first, though, if you just want to get up and going and you're using a mid-range PC, whack it on the Balanced preset, and you'll be fine. If you're using a high-end rig, then you should be fine setting it to the Ultra preset.
Note: All performance figures were calculated by doing the same 30-second run in-game, on Mission 4 of the campaign. I kept all movements and actions as similar as possible in each run I performed.
As you can see from the chart above, apart from enabling upscaling, by far the biggest performance jump comes from dropping from Ultra to Balanced. There's nowhere near as big a difference between Balanced/Basic/Minimum and Ultra/Extreme.
If you're keen on tinkering a little more, however, your first port of call should be the following four settings:
- Detail quality
- Shadow quality
- Shadow filtering quality
- Terrain quality
These settings are all found under Graphics > Quality > Advanced Quality Settings. The shadow settings obviously affect how shadows look, while the detail and terrain quality settings affect how the ground and small objects look. Increasing terrain quality makes things like ground surface textures appear more, well, textured, and detail quality makes small objects appear more—you guessed it—detailed.
Here's the difference between (1) normal shadow quality and high shadow filtering quality on the left, and (2) low shadow quality and normal shadow filtering quality on the right:
And here's the difference between (1) high detail quality and high terrain quality on the left, and (2) normal detail quality and medium terrain quality on the right:
As you can see, the game looks far from awful even with these settings lowered, though the difference isn't unnoticeable. If you're looking to gain some extra frames, though, I'd definitely consider trying out lowering these settings. As you can see from the chart below, you gain a big chunk of performance by dropping both the shadow and detail settings.
You might want to steer clear of detail quality if you don't want anything buggy going on. I found that dropping detail quality below high makes the occasional tree look blocky and unfinished even when at a moderate difference. You can see the difference in the image comparison below. For my part, I don't mind it too much because most trees and other details are completely fine.
All this being said, though, upscaling throws a spanner in the works. With upscaling enabled, I found the performance gain to be nowhere near as big when lowering these settings. Instead of the big jump you see above, it pushed me from about 150 fps to about 160–165 fps in DMZ mode using an AMD Radeon RX 9070 XT.
Now, as I said at the start, I am a bit of a frame-head—I love upping my frame rate for online shooters. So for my money, given the game looks far from bad with these settings lowered, for DMZ and multiplayer, I think I'd keep the four settings low enough by enabling the Balanced preset, then drop down to 1080p with my 400 Hz monitor, enable Quality upscaling, and get headshotting.
For the campaign, though, and presumably in general for most gamers who aren't massive frame-heads like me (yes, I'm trying to make the term stick), I'd say it's worth keeping the three or four settings above ramped up to what they are on the Ultra preset and instead just enabling Quality upscaling, if your rig can handle it. I'd prefer the nicer shadows avoiding the very slight and occasional loss of crispness that comes with upscaling.
Sumber: PC Gamer








