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Pengembang Wolverine, Insomniac, Berjanji untuk 'Lebih Menyempurnakan Pengalaman Pemain' Berdasarkan Masukan

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Pengembang Wolverine, Insomniac, Berjanji untuk 'Lebih Menyempurnakan Pengalaman Pemain' Berdasarkan Masukan

Marvel’s Wolverine developer Insomniac has said it’s planning to ā€œfurther refine the player experienceā€ based on feedback, while insisting it’s ā€œincredibly proudā€ of the game.

Wolverine is currently sitting on a 77 Metascore, with IGN’s Marvel’s Wolverine review returning a 6/10. We said: ā€œMarvel's Wolverine's slick and satisfying combat wears thin well before its conclusion, so much so that even its strong character work can't quite save it from being anything more than okay.ā€

In a post on social media to celebrate the launch of the game this week, Insomniac said it was ā€œactively engagedā€ with players to gather feedback, and promised changes.

Here’s the statement in full:

ā€œIt’s finally here — the launch day for Marvel’s Wolverine! We’re grateful to everyone who has helped us reach this special moment. Players around the world are beginning their journey with Logan and we’re excited to learn about everyone’s experiences playing the game.

ā€œWe’re incredibly proud of what the team has created. We’re also actively engaged with our player community and gathering feedback to further refine the player experience.

ā€œWe deeply appreciate our players’ passion, support, and time spent with Logan. We’re raising our claws in tribute, and can’t wait to hear about your own adventures playing Marvel’s Wolverine.ā€

The question for players is, to what extent can Insomniac ā€œfurther refineā€ the gameplay? Perhaps it’s planning to add depth to the combat, which is at the centre of many of the review complaints. Or maybe it plans to add variety to the play spaces in some way. Given the linearity of Marvel’s Wolverine's gameplay and the tight story it tells, it’s hard to envisage significant changes here.

However, one aspect Insomniac may be looking at is Wolverine’s infamous ā€œfart gas,ā€ which has become the butt of online jokes in recent weeks. Some have called for Insomniac to add the ability to disable Logan’s scent trail entirely from the game amid complaints about handholding.

The debate around this was rekindled following the publication of Marvel’s Wolverine reviews online last week, with The Washington Post journalist Gene Park calling the scent trail ā€œfart gasā€ because of the way it appears behind characters Logan follows.

There was some confusion online about the ability to turn this feature off via accessibility options. Insomniac’s official list of accessibility options for Wolverine includes a ā€œChase Assist,ā€ which lets you toggle reduced movement speed for targets during chase sequences, but it does not turn off the trail. Other navigation toggles do not turn off the scent trail either.

This in turn led some to believe the scent trail is always on in-game, and so have called on Insomniac to add in the ability to turn it off. But, ahead of Wolverine’s release, Insomniac’s director of community and marketing, James Stevenson, took to social media to explain that Logan's scent trail is baked into the way the mutant's powers work.

ā€œThe scent trail isn’t always on,ā€ he clarified. ā€œIt represents Logan’s canon mutant super senses and elite tracking ability. It only is there when he’s tracking a specific scent / sound (a person, whisky, or another clue scent) - story/mission moments or when he catches whiff of a collectible.ā€

Referencing previous discourse about Final Fantasy’s yellow paint guides, some have said Logan's scent trails remove any potential skill required for chase sequences and any joy of discovery in exploration. Could Insomniac be prepared to make changes to the way Wolverine’s scent trail works?

The only other potential changes I can think of that wouldn't require a significant and costly rework of the foundations of the game itself have to do with New Game Plus content. Wolverine has New Game Plus day one, and indeed Insomniac has insisted there's plenty for players to do once they've beaten the story. But maybe there's scope to add some more activities or challenges for players to sink their claws into.

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