📰 Game News
Berita game terbaru, giveaway, kode redeem & event • 26 artikel
MobileBlack & White at 25: how Lionhead's harebrained, stoner-powered game design became the harbinger of modern AI
Your disembodied hand trembles with raw power. It can raze forests, summon storms, and dedicate villagers to single tasks for their entirety of their humble lives: fishing, for example, or the most profound act of all - procreation (fine, shagging). But in Black & White, which recently turned 25-years-old, your divine command of mind and matter does not extend to the capricious creature roaming the grassy land below. This pesky being may be your godly will made flesh, but they're liable to disse
PCEsoteric Ebb review
When I tell people about Esoteric Ebb, I mostly say that I play an idiot, because there's something deeply comforting about being a waylaid government oaf. Sure, I've pledged allegiance to hierarchy and bureaucracy, but there's always the possibility of doing something naughty or exciting or even something unexpectedly brave. As an unassuming representative of the establishment, I dance on the knife's edge of plausible deniability and weaponised incompetency. Ultimately, though, there's always t
MobileOver the Hill looks like SnowRunner's cosy off-roading cousin, and its new trailer shows off muddy motoring in Algeria ahead of release later this year
I've really dug Funselektor's minimalistic and relaxed vibe-heavy arcade racers over the past few years. Absolute Drift's brill, Art Of Rally's great, and I also liked retro F1 management sim Golden Lap. Their latest work in collaboration with Strelka Games - due out this year - is off-roader Over the Hill, a SnowRunnery terrain-treverser for people who want more of a driving dreamy sojourn than they do a driving Dark Souls, and they've just shown off a look at its version of Algeria. Read more
MobileBaldur's Gate 3's second act should get a playable new region this year, assuming this custom campaign mod doesn't hit any more roadblocks
The world certainly isn't short of ambitious Baldur's Gate 3 custom campaign mods to keep track of, and one looking to substantially expand the base game's second act has shared another progress update. Having been delayed from 2025 into 2026, its creator's still aiming to release a playable version by the end of this year, but has now admitted that's unlikely to happen in the first half of the calendar, as they'd originally hoped. Despite that, they've released a fresh trailer and said developm
MobileFrostpunk 2's next bit of DLC literally turns up the heat with yet another environmental disaster to deal with: volcanoes
Frostpunk 2 is, by its very name, a cold game. That's its whole shtick, that the world is covered by an apocalyptic blizzard, and it's on you to figure out how to keep your city running amongst the harsh conditions. This includes keeping everyone warm, so it does tickle me that the game's next bit of DLC, revealed to be titled Breach of Trust, essentially says "no, not that warm." Read more
PCPillars of Eternity's turn-based mode is finally out in full, and Obsidian have also kindly turned off the invisible treadmills
Pillars of Eternity has finally gotten its tenth anniversary gift. Obsidian have been busy beta testing a turn-based mode for the RPG since November last year, and this week's seen them properly whip the cover off it before shouting 'ta-dahhhhhhh'. Read more
Redeem CodeThis week in PC games: gritty GTA 4-coded brawler Samson, Ancient Greek bull defender Minos, and a wobbly violinist battles some stairs
Didn't expect to see me here, did you? Well, as always there's a new - if slightly abbreviated - week of PC games to dissect. Edwin's away travelling the world and hopefully encountering some tolerable bed and breakfasts, so I've popped in to see what sorts of stuff we can stick in the Maw in order to keep it happy for the next few days. Wish me luck! Read more
Mobile"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2
It seems that every week we're reporting on news of another wave of layoffs at a big game studio. In March alone, we saw 1000 staff let go at Epic Games, 124 at Eidos Montreal, and over 100 at Ubisoft's Red Storm Entertainment. And those are just the ones I can name without needing to rack my brain. In some cases, these "reorganisations" are to keep investors happy, in others they're painted as necessary for a studio to keep the lights on until its next paycheck. But every time a team loses memb
