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PCEsoteric Ebb review
When I tell people about Esoteric Ebb, I mostly say that I play an idiot, because there's something deeply comforting about being a waylaid government oaf. Sure, I've pledged allegiance to hierarchy and bureaucracy, but there's always the possibility of doing something naughty or exciting or even something unexpectedly brave. As an unassuming representative of the establishment, I dance on the knife's edge of plausible deniability and weaponised incompetency. Ultimately, though, there's always t
PCSwashbuckling co-op survivor Windrose sets sail into early access next week, which means it's time to battle Blackbeard and a big flower
Yo ho, me hearties. Windrose, the co-op pirate survival game which lured plenty of folks aboard its demo decks in the Steam Next Fest earlier this year, is set to launch into early access next week. Better start practicing those shanties and, er, preparing to stab a giant flower once you've fought weird plague creatures. Read more
ConsolePhantom Blade Zero developer rejects gen-AI and promises "every single piece of content in our game has been crafted by the hands of real artists"
Wuxia-inspired action game Phantom Blade Zero is now in the final stages of development ahead of its launch later this year, and developer S-Game has released a statement about its stance regarding the use of generative AI in development. Read more
PCRust 2 isn't in development, Facepunch boss confirms after suspicious Steam page sparks speculation
Facepunch founder Garry Newman has denied that a sequel to survival/naked bloke battle royale game Rust is currently in the works, after a Rust 2 Steam listing ignited online chatter along those lines. Read more
PCDune: Awakening is ditching PvP as a mandatory endgame experience, as over 80% of lifetime players didn't engage with it at all
Dune: Awakening is shifting away from its PvP endgame, following on from major changes made in its recent chapter three update. In addition, private server hosting is coming, which should provide additional longevity and community hubs for the game in the hands of dedicated players. Read more
ConsoleCrimson Desert has more endgame busywork coming with boss rematches and enemy reinforcements, plus Pearl Abyss are making Pywel's distant towers even sexier
If you've been demanding more red pudding, then I bring good news. Crimson Desert developers Pearl Abyss have revealed a bunch of additions and changes they plan to make going forwards, as part of their continued efforts to sand off bits of their big creation which folks haven't vibed with. Boss rematches, resetting enemy camps, and new difficulty options are the headliners. The game's towers are also getting a glow up. Read more
ConsoleCrimson Desert is getting boss rematches, difficulty settings, and extra skills in upcoming updates
Crimson Desert is going to get significant updates soon that are bringing some big features to the game such as the ability to replay boss fights, new difficulty levels, respawning enemy outposts, and new outfits. Read more
DeviceEpomaker HE68 Lite gaming keyboard review: a properly cheap mechanical board with premium tricks
Maybe it was the past few months of RAMnarök hacking away at my optimism, but my first thoughts upon handling the fifty-buck Epomaker HE68 Lite fixated on how it might not just be cheap in the good way. Surrounded by a bezel of hollow, slightly scratchy plastic, it certainly lacks the reassuringly brick-like heft that most mech boards have over their membraned cousins, to an extent that’s only partially accounted for by its compact 65% form factor. Read more
Console"This is not a game that is about to face some sort of imminent shutdown" - Marathon reportedly had a budget of $200m, and while player numbers are dipping, team morale remains good
Marathon reportedly had a development budget of over $200m, and likely over $250m, not including ongoing development costs post-launch on game maintenance and new updates. Read more
Console"There is a new narrative from haters," Off the Grid studio boss says of accusations Gunzilla haven't paid workers on time, claims full-timers' salaries "have never been delayed by more than a week"
The CEO of Gunzilla Games, the studio behind NFT-infected battle royale game Off The Grid, has responded to accusations from former employees that Gunzilla failed to pay them on time. He's done so in the form of a lengthy tweet which contains both the words "Haters keep making predictions. We keep delivering" and "We apologize for any inconvenience this may have caused". Read more
PCSony Pictures' Metal Gear Solid movie adaptation is resurrected, with the directors of last year's Final Destination: Bloodlines at the helm
Serious talk of a Metal Gear Solid movie adaptation has been a thing for over a decade now, with Kong: Skull Island director Jordan Vogt-Roberts attached since 2014. But that iteration has seemingly gone nowhere as Sony Pictures has just closed a deal with two new directors half of Hollywood is currently chasing. Read more
PCDon't Starve is back for more darkly whimsical co-op survival in Don't Starve Elsewhere, and this time there's hills!
Klei Entertainment has unveiled a brand-new multiplayer instalment of its gloomily amusing survival series, Don't Starve. As revealed during the latest Triple-i Initiative Showcase, it's called Don't Starve Elsewhere and it promises adventure in a "strange and unforgiving new world filled with magic, monsters and mystery" as players take on their greatest opponent yet: hills. Read more
Convince a giant robotic head on a stick it's not human in Prove You're Human, the new game from 1000xResist developer
I wouldn't have thought it would be that hard to convince an AI that it's not human. Just ask 'Would you be stupid enough to create a language where 'Sanction' can mean both to forbid and approve something?'. If an AI would admit to that then the contrarian is welcome to join the human race. I would think it's even easier to convince an AI it's an AI if it is also a giant robotic head on a stick, but Prove You're Human, the new game from 1000xResist developer Sunset Visitor, suggests this might
MobileOver the Hill looks like SnowRunner's cosy off-roading cousin, and its new trailer shows off muddy motoring in Algeria ahead of release later this year
I've really dug Funselektor's minimalistic and relaxed vibe-heavy arcade racers over the past few years. Absolute Drift's brill, Art Of Rally's great, and I also liked retro F1 management sim Golden Lap. Their latest work in collaboration with Strelka Games - due out this year - is off-roader Over the Hill, a SnowRunnery terrain-treverser for people who want more of a driving dreamy sojourn than they do a driving Dark Souls, and they've just shown off a look at its version of Algeria. Read more
MobileCrop is Stardew Valley except you arrive at your farm naked and in the boot of a car
Even the cosiest of cosy games can have melancholy openings. In Stardew Valley, for instance, your elderly grandfather passes away, bequeathing you his rundown farm. In Moonglow Bay, you set about restoring a town after your partner is lost at sea. And in Willowbrooke Post you take over the family mailroom after your parents' sudden, unexplained departure. Still, Crop, the new farming game from 11 Bit Studios and Carbonara Games might take first place, considering you turn up at your new farm st
EventPalworld is getting some competition as Pokรฉmon-like Temtem unveils survival spin-off Temtem: Pioneers
It's the battle of the Pokémon-likes! Sort of. Developer Crema has unveiled Temtem: Pioneers, a new spin-off for its 2022 creature-collecting adventure Temtem that - based on the limited information revealed so far, at least - looks like it's aiming squarely for Palworld. Read more
PCBuild the city of your dreams, and your graphics card's nightmares, in hyper-shiny mayoral sim City Masterplan
Newly formed dev outfit 1:1 Studio have announced their first game, a glossy citybuilder that, appropriately, promises "true 1:1 scale" construction across enormous 24x24km maps. City Masterplan doesn’t have a release date, but it does have a Steam page that’s full of feelgood marketing bumf like "Say goodbye to rigid grid constraints" and sensual whispers of "realistic traffic simulation." Less titillating than all this talk of logistic networks and architectural asset libraries are
PCArt of Rally studio's Over the Hill gets an alpha playtest this month, and a fancy new trailer with some fresh reveals
Over the Hill, the off-roading exploration game from the studio behind Art of Rally, has received a new trailer during the latest indie-focused Triple-i Initiative showcase. Not only does it reveal a lovely looking new area to explore, it brings news of an upcoming closed alpha playtest you can sign up to now. Read more
