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MobileI'm sad to report that when I worked on Black & White 2's expansion I was never offered a weed-laced chilli con carne
You may not be remotely surprised to learn that while making Black & White, the god game in which you can care for a three-story tall cow, many of the developers at Lionhead were smoking marijuana. As Peter Molyneux tells it in a recent anniversary piece for Eurogamer: "If there's any stimulant that aids creativity, it's weed." The developers interviewed do point out that this wasn't everyone on the team. "It would get to six o'clock, which was the official end of the day, and the 'normal' peopl
MobileBlack & White at 25: how Lionhead's harebrained, stoner-powered game design became the harbinger of modern AI
Your disembodied hand trembles with raw power. It can raze forests, summon storms, and dedicate villagers to single tasks for their entirety of their humble lives: fishing, for example, or the most profound act of all - procreation (fine, shagging). But in Black & White, which recently turned 25-years-old, your divine command of mind and matter does not extend to the capricious creature roaming the grassy land below. This pesky being may be your godly will made flesh, but they're liable to disse
PCSony Pictures' Metal Gear Solid movie adaptation is resurrected, with the directors of last year's Final Destination: Bloodlines at the helm
Serious talk of a Metal Gear Solid movie adaptation has been a thing for over a decade now, with Kong: Skull Island director Jordan Vogt-Roberts attached since 2014. But that iteration has seemingly gone nowhere as Sony Pictures has just closed a deal with two new directors half of Hollywood is currently chasing. Read more
